I stand aghast at the rise of a (thankfully) small but significantly loud playerbase that not only still plays and autistically replays Doom to completion in this day and age, but even develops so-called "WADs" which somehow extend the game's longevity! It blows my mind that there are people in 2018 who prefer such garbage (or Nukem rehashes like Ion Maiden) to the wealth — and even glut — of modern and immeasurably superior FPSes that exist. So we are not talking about poverty or ignorance or even extremely narrow tastes anymore, but about sickness pure and simple (as if poverty and ignorance and narrow tastes were not already a sickness), and if you are involved with this scene in any way, shape or form I can guarantee you that you are autistic — that a certified medical professional would place you somewhere on the autism spectrum and that your "WADs" would be his very diagnostic tool.
That was Doom then: aesthetically far superior to Wolfenstein, since it no longer looked like smurf vomit, and significantly improved mechanically; but still with no levels or setpieces or a higher artistic vision beyond "here's some dungeons; shoot some creatures", which even 2D games of the '90s had long managed to move beyond. Doom then was the single-level demo to Wolfenstein's tech demo/prototype, and it was good for what it was.
Would id ever learn what a level is? Would they ever hire any real visual artists? Or would their games remain forever condemned to design paradigms that died — and rightfully died — with the '70s? Surprisingly, id would finally atone for their sins in the land of game development with the muscular and professional, Doom (2016).